As I sit and peruse the internet for new gaming things... Just kidding, Chris McDowell found this one for me. 2x2 Napoleonic, but Chris took it a step further and of course couldn't help but help simplify the game to a point where it seemed impossible not to give it a try! See his post … Continue reading 2mm Wargaming
What do these labels mean? I'm not expert but i hope to pass on a little information about each and help people realize where they sit in the grand scheme of things.
Bastards. The Game.
I have been quiet for a while now. This is due to an inordinate amount of stress in my life. I get stressed and forget that this is actually cathartic and helps me destress. So here goes a quick jaunt through one of my recent finds. Bastards. Just go get it and play it. It … Continue reading Bastards. The Game.
How many attributes are enough?
Where do they come from? When thinking about game design, the idea of Attributes for a character is one of the basic things many of us first learned about when we started in the hobby. Strength, that is a pretty easy one to understand. Intelligence, well we all know what that means. Then we get … Continue reading How many attributes are enough?
We got the rules wrong
When everything else seems so fun and exciting, like having a 90 ton mech dropkick another mech and then they both blow up due to poor rolling, this has to be at least a decently designed game. Turns out we were wrong.
Magic in Whitehack
Magic casting is often a make it or break it for me in a game. One of my favorite systems comes from Whitehack by Christian Mehrstan... ...Whatever the result the conversation happens quickly, it is not meant to be a long drawn out process, referencing tables and charts looking up damage dice and rolling only to have your spell fizzle out, for a wasted casting and even worse a wasted turn for the wizardly character.